This should make for much more versatile depth masking for the following shaders:
Behaves similar to the animated version of Slit Scan, but by scanning a circle instead of a column of pixels.
Fixed an issue with Radial Slit Scan not using the Depth header.Fixed an issue with Radial Slit Scan redefining min_depth.Removed 'Number of Splices' as a parameter from Swirl as it only belongs to Spliced Radials.Fixed an issue with Slit Scan causing the newest version of ReShade to fail.A suite of shaders that in no way make your game look any more appealing.